01
Identify problem & cause
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What problem are we trying to solve?
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What's the cause, what data do we have to support our hypothesis?
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Could we use AI to help us analyze player feedback or behaviour data?
02
Create a Goal list
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Goal list should inspire ideas, fix problem, increase fantasy, strengthen game vision, encourage certain player behavior or relevant to the desired elements of your audience.
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Prioritize different goals, and make sure they are not in conflict.
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Could we use AI to do design review?
03
Collect ideas
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Analyze other games, discuss or brainstorming with the team.
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How can we use AI to learn from case studies in other games?
04
Design solution
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Design solution that solves the problem, reaches the goals, and connects to the rest of the game.
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Consider scope, cost and time pressure to propose a feasible solution.
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Be aware of design cost, balance cost and learning cost of a solution, and seek how to mitigate it by current system.
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How to use AI to make solution more concrete and work for different players?
05
Prototype
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Use paper, game reference, engine or AI to prototype before putting more resource on dev prototype.
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Could we use AI to create placeholder fast?
06
Playtest
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Was the problem solved? Were the goals achieved?
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Design test format based on your problem. Who is participant? How to collect data?
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Could we use AI to confirm we have prototype good enough for testing?
07
Analyze the test
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Compare data from different tests to see if we are on the right track.
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Add telemetry points and interpret them wisely.
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Could we ask AI to organize and summarize feedback and consider them with data together.
08
Finalize the plan
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Onboarding, UI requirement, dev tool, asset list, polish.
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Could we use AI do the documentation and final review?

