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01

Identify problem & cause

  • What problem are we trying to solve?

  • What's the cause, what data do we have to support our hypothesis?

  • Could we use AI to help us analyze player feedback or behaviour data?​

02

Create a Goal list

  • Goal list should inspire ideas, fix problem, increase fantasy, strengthen game vision, encourage certain player behavior or relevant to the desired elements of your audience.​

  • Prioritize different goals, and make sure they are not in conflict.​

  • Could we use AI to do design review?

03

Collect ideas

  • Analyze other games, discuss or brainstorming with the team.​​

  • How can we use AI to learn from case studies in other games?

04

Design solution

  • Design solution that solves the problem, reaches the goals, and connects to the rest of the game.​​

  • Consider scope, cost and time pressure to propose a feasible solution.

    • Be aware of design cost, balance cost and learning cost of a solution, and seek how to mitigate it by current system.​

  • How to use AI to make solution more concrete and work for different players?

05

Prototype

  • Use paper, game reference, engine or AI to prototype before putting more resource on dev prototype.

  • Could we use AI to create placeholder fast?​

06

Playtest

  • Was the problem solved? Were the goals achieved?

  • Design test format based on your problem. Who is participant? How to collect data?

  • Could we use AI to confirm we have prototype good enough for testing? ​

07

Analyze the test

  • Compare data from different tests to see if we are on the right track.

  • Add telemetry points and interpret them wisely.

  • Could we ask AI to organize and summarize feedback and consider them with data together.​

08

Finalize the plan

  • Onboarding, UI requirement, dev tool, asset list, polish.

  • Could we use AI do the documentation​ and final review?

Portfolio | HoChiHuang

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