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Nǐ hǎo (Hi), this is Ho Chi.
Currently, I am working on an indie game, which I try to combine 4X, deck-building and survival elements together and create something unique.
From 2020 to 2025, I have been working as a game designer at Star Stable Entertainment, focusing on game economy design for Star Stable Online, a legacy horse MMO title for young girls.
Previously, I worked at Rayark, where I was responsible for level design, gameplay design and system design on Sdorica, from pre-production through release and post-launch. By May 2019, Sdorica had reached over 1 million downloads on both the App Store and Google Play.
Naturally, I grew up with games—from Candlekeep in Baldur’s Gate to the “one more turn” of Civilization. However, my game design journey started with a rather different story. Back in college, my friends and I were fascinated by board games, and I thought it would be awesome to create our own.
So I began designing the rules and building prototypes for playtesting. Designing my own games gave me a strong sense of achievement and satisfaction, and that experience led me to step into the games industry and become a game designer.
Strive for a balance between originality
and market.
View of Life
1
Design Games which
are easy to learn and
hard to master.
Design Philosophy
2
Push boundary of certain gameplay in my work.
Long-term Goal
3
The King is Watching,
Against the Storm...
Current Playing
4
An indie game, try to combine 4X with Deckbuilding elements
Current Working on
5
Business Administration in National Taiwan University
Education
6
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