User interface
- Ho Chi

- Jan 3, 2020
- 1 min read
1. Physical interface
a. What does the player pick up and touch? can this be made more pleasing?
2. Virtual interface
a. What info does a player need to receive that isn't obvious just by looking at the game world?
b. When does the player need this info? All the time? Only occasionally?
c. Are there elements of the game world that are easily to interact with using a virtual interface?
3. Juicy
a. Is my interface giving the player continuous feedback for their actions?
b. When a give the player a reward, how many ways am I simultaneously rewarding them?
4. Channels of info
a. list and prioritize info
b. list channels
c. map info to channels
d. review use of dimensions (color / size/ font)
5. Other tips:
a. Steal (begin with the interface of a known success in your game genre, and then change it around to suit the things that are unique about your game)
b. Customize
c. Theme your interface
d. Sound maps to touch
f. Balance options and simplicity with layers
g. Use metaphors (a great shortcut to giving a player understanding of how your interface works is by making it resemble something the player has seen before)
h. Test!
i. Break the rules to help your players
Comments