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Mobile Session Design: Easy In, Easy Out

  • Writer: Ho Chi
    Ho Chi
  • Jan 4, 2020
  • 1 min read

Games that are designed specifically for mobile must always realize one thing :

Your users are distracted.


DO

⦁ Remind the user what it is they are supposed to do when they return.

⦁ Have access to reference for information they are required to remember from previous sessions.

⦁ Have a clear “task list” which pushes the user to complete as many small chunks of gameplay they can.

⦁ Have constant small chunks of gameplay actions with breaks which allow the player to leave at opportune times.

⦁ When returning to the game, pause the action and allow the player to ease back into the game.


DO NOT

⦁ Require the player to remember things from previous sessions.

⦁ Have a long intricate story the user is required to remember each time they play.

⦁ Have many complex steps for each step in the gameplay.

⦁ Penalise the player for leaving in any way.

⦁ Require the player to play for over 1 minute continuously.


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