Mobile Session Design: Easy In, Easy Out
- Ho Chi

- Jan 4, 2020
- 1 min read
Games that are designed specifically for mobile must always realize one thing :
Your users are distracted.
DO
⦁ Remind the user what it is they are supposed to do when they return.
⦁ Have access to reference for information they are required to remember from previous sessions.
⦁ Have a clear “task list” which pushes the user to complete as many small chunks of gameplay they can.
⦁ Have constant small chunks of gameplay actions with breaks which allow the player to leave at opportune times.
⦁ When returning to the game, pause the action and allow the player to ease back into the game.
DO NOT
⦁ Require the player to remember things from previous sessions.
⦁ Have a long intricate story the user is required to remember each time they play.
⦁ Have many complex steps for each step in the gameplay.
⦁ Penalise the player for leaving in any way.
⦁ Require the player to play for over 1 minute continuously.
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