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Portfolio | HoChiHuang

Punishment design

  • Writer: Ho Chi
    Ho Chi
  • Jan 4, 2020
  • 1 min read

Reasons that a game may punish players:

1. Punishment creates endogenous value.

(Resources in a game are worth more if there is a chance they can be taken away.)

2. Taking risks is exciting

(Risk terrible consequences makes success much sweeter.)

3. Possible punishment increases challenge


Types of punishment:

1. Shaming

2. Loss of points (Carefully!)

3. Shorten play

4. Terminated play

5. Setback

6. Removal of powers (Carefully!)

7. Resource depletion


Last tips:

1. When punishment feels random and unstoppable, it makes the player feel lack of control, which is a very bad feeling.

2. Is there a way to turn these punishments into rewards and get the same effect?


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