Punishment design
- Ho Chi

- Jan 4, 2020
- 1 min read
Reasons that a game may punish players:
1. Punishment creates endogenous value.
(Resources in a game are worth more if there is a chance they can be taken away.)
2. Taking risks is exciting
(Risk terrible consequences makes success much sweeter.)
3. Possible punishment increases challenge
Types of punishment:
1. Shaming
2. Loss of points (Carefully!)
3. Shorten play
4. Terminated play
5. Setback
6. Removal of powers (Carefully!)
7. Resource depletion
Last tips:
1. When punishment feels random and unstoppable, it makes the player feel lack of control, which is a very bad feeling.
2. Is there a way to turn these punishments into rewards and get the same effect?
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