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Portfolio | HoChiHuang

Decision design

  • Writer: Ho Chi
    Ho Chi
  • Jan 3, 2020
  • 1 min read

The core of game is interaction, and the core of interaction is the moment of decision-making.


1. What we should create is expectation, uncertainty , outcome and decision.

2. If we want to create a meaningful decision, the outcome of the decision must to half-predictable.

3. We need a comprehensive and coherent system for players to predict the future.

4. Information balancing, which mean we can provide or ban some info in order to create a better decision for players.

5. How to conceal the info:

a. Conceal the info in complex causality.

b. Conceal the info in players' mindset.

c. Conceal the info with speed.

6. Balance the flow with suited decision in a period of time.

7. Remember the importance of flow pacing.


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