- Ho Chi

- Jan 3, 2020
- 1 min read
The core of game is interaction, and the core of interaction is the moment of decision-making.
1. What we should create is expectation, uncertainty , outcome and decision.
2. If we want to create a meaningful decision, the outcome of the decision must to half-predictable.
3. We need a comprehensive and coherent system for players to predict the future.
4. Information balancing, which mean we can provide or ban some info in order to create a better decision for players.
5. How to conceal the info:
a. Conceal the info in complex causality.
b. Conceal the info in players' mindset.
c. Conceal the info with speed.
6. Balance the flow with suited decision in a period of time.
7. Remember the importance of flow pacing.